/* * ********************************************************************************************************************* * * !! * .F88X * X8888Y * .}888888N; * i888888N; .:! .I$WI: * R888888I .'N88~ i8}+8Y&8"l8i$8>8W~'>W8}8]KW+8IIN"8& * .R888888I .;N8888~ .X8' "8I.!,/8" !%NY8`"8I8~~8>,88I * +888888N; .8888888Y "&&8Y.}8, * ./888888N; .R888888Y .'}~ .>}'.`+> i}! "i' +/' .'i~ !11,.:">, .~]! .i}i * ~888888%: .I888888l .]88~`1/iY88Ii+1'.R$8$8]"888888888> Y8$ W8E X8E W8888'188Il}Y88$* * 18888888 E8888881 .]W%8$`R8X'&8%++N8i,8N%N8+l8%` .}8N:.R$RE%N88N%N$K$R 188,FE$8%~Y88I * .E888888I .i8888888' .:$8I;88+`E8R:/8N,.>881.`$8E/1/]N8X.Y8N`"KF&&FK!'88*."88K./$88%RN888+~ * 8888888I .,N888888~ ~88i"8W,!N8*.I88.}888%F,i$88"F88" 888:E8X.>88!i88>`888*.}Fl1]*}1YKi' * i888888N' I888Y ]88;/EX*IFKFK88X K8R .l8W 88Y ~88}'88E&%8W.X8N``]88!.$8K .:W8I * .i888888N; I8Y .&8$ .X88! i881.:%888>I88 ;88] +88+.';;;;:.Y88X 18N.,88l .+88/ * .:R888888I * .&888888I Copyright (c) 2009-2020. 博锐尚格科技股份有限公司 * ~8888' * .!88~ All rights reserved. * * ********************************************************************************************************************* */ import { SBrush, SFont, SPath, SPen } from ".."; import { SCompositeType } from ".."; import { SShadow } from "../SShadow"; import { SMatrix } from "@persagy-web/base"; /** * 绘制状态 * * @author 庞利祥(sybotan@126.com) */ export class SPaintState { /** 变换矩阵 */ matrix = new SMatrix(); /** 画笔 */ private _pen = new SPen(); get pen(): SPen { return this._pen; } // Get pen set pen(value: SPen) { this._pen = value; } // Set pen /** 画刷 */ private _brush = new SBrush(); get brush(): SBrush { return this._brush; } // Get brush set brush(value: SBrush) { this._brush = value; } // Set brush /** 字体 */ private _font = new SFont(); get font(): SFont { return this._font; } // Get font set font(value: SFont) { this._font = value; } // Set font /** 融合 */ _composite = SCompositeType.SourceOver; /** 阴影效果 */ private _shadow: SShadow = new SShadow(); get shadow(): SShadow { return this._shadow; } // Set shadow set shadow(v: SShadow) { this._shadow = v; } // Set shadow /** 裁剪 */ private _clip: SPath | undefined; get clip(): SPath | undefined { return this._clip; } // Set clip set clip(v: SPath | undefined) { if (v) { this._clip = new SPath(); this._clip.addPath(v); } else { this._clip = v; } } // Set clip /** * 构造函数 * * @param state 绘制状态 */ constructor(state?: SPaintState) { if (state != undefined) { this.pen = new SPen(state.pen); this.brush = new SBrush(state.brush); this.font = new SFont(state.font); this._composite = state._composite; this.shadow = new SShadow(state.shadow); this.clip = state.clip; let m = new SMatrix(); m.m11 = state.matrix.m11; m.m12 = state.matrix.m12; m.m13 = state.matrix.m13; m.m14 = state.matrix.m14; m.m21 = state.matrix.m21; m.m22 = state.matrix.m22; m.m23 = state.matrix.m23; m.m24 = state.matrix.m24; m.m31 = state.matrix.m31; m.m32 = state.matrix.m32; m.m33 = state.matrix.m33; m.m34 = state.matrix.m34; m.m41 = state.matrix.m41; m.m42 = state.matrix.m42; m.m43 = state.matrix.m43; m.m44 = state.matrix.m44; this.matrix = m; } } // Constructor } // class SPaintState