SMouseEvent.ts 4.0 KB

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  1. /*
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  20. * .&888888I Copyright (c) 2016-2020. 博锐尚格科技股份有限公司
  21. * ~8888'
  22. * .!88~ All rights reserved.
  23. *
  24. * *********************************************************************************************************************
  25. */
  26. /**
  27. * 鼠标事件
  28. *
  29. * @author
  30. */
  31. import { SMatrix } from "./SMatrix";
  32. export class SMouseEvent {
  33. /** 事件类型 */
  34. type: string;
  35. /** x坐标 */
  36. x: number;
  37. /** y坐标 */
  38. y: number;
  39. /** 屏幕x坐标 */
  40. screenX: number;
  41. /** 屏幕y坐标 */
  42. screenY: number;
  43. /** 客户端x坐标 */
  44. clientX: number;
  45. /** 客户端Y坐标 */
  46. clientY: number;
  47. /** X轴偏移量 */
  48. offsetX: number;
  49. /** Y轴偏移量 */
  50. offsetY: number;
  51. /** 是否按下alt键 */
  52. altKey: boolean;
  53. /** 是否按下ctrl键 */
  54. ctrlKey: boolean;
  55. /** 是否按下shiftKey键 */
  56. shiftKey: boolean;
  57. /** 鼠标按键 */
  58. buttons: number;
  59. /** 变换矩阵 */
  60. matrix = new SMatrix();
  61. /**
  62. * 构造函数
  63. *
  64. * @param event 系统鼠标事件
  65. */
  66. constructor(event: MouseEvent | SMouseEvent) {
  67. // let bbox = (this.type = event.type); //event.srcElement.getBoundingClientRect()
  68. this.type = event.type;
  69. this.screenX = event.screenX;
  70. this.screenY = event.screenY;
  71. this.clientX = event.clientX;
  72. this.clientY = event.clientY;
  73. this.offsetX = event.offsetX;
  74. this.offsetY = event.offsetY;
  75. this.altKey = event.altKey;
  76. this.ctrlKey = event.ctrlKey;
  77. this.shiftKey = event.shiftKey;
  78. this.buttons = event.buttons;
  79. if (event instanceof SMouseEvent) {
  80. this.x = event.x;
  81. this.y = event.y;
  82. this.matrix.m11 = event.matrix.m11;
  83. this.matrix.m12 = event.matrix.m12;
  84. this.matrix.m13 = event.matrix.m13;
  85. this.matrix.m14 = event.matrix.m14;
  86. this.matrix.m21 = event.matrix.m21;
  87. this.matrix.m22 = event.matrix.m22;
  88. this.matrix.m23 = event.matrix.m23;
  89. this.matrix.m24 = event.matrix.m24;
  90. this.matrix.m31 = event.matrix.m31;
  91. this.matrix.m32 = event.matrix.m32;
  92. this.matrix.m33 = event.matrix.m33;
  93. this.matrix.m34 = event.matrix.m34;
  94. this.matrix.m41 = event.matrix.m41;
  95. this.matrix.m42 = event.matrix.m42;
  96. this.matrix.m43 = event.matrix.m43;
  97. this.matrix.m44 = event.matrix.m44;
  98. } else {
  99. this.x = event.offsetX; // TODO: PLX - bbox.left;
  100. this.y = event.offsetY; // TODO: PLX - bbox.top;
  101. }
  102. } // Function constructor()
  103. } // Class SMouseEvent