rsl.js 1.6 KB

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  1. /*
  2. Language: RenderMan RSL
  3. Author: Konstantin Evdokimenko <qewerty@gmail.com>
  4. Contributors: Shuen-Huei Guan <drake.guan@gmail.com>
  5. Website: https://renderman.pixar.com/resources/RenderMan_20/shadingLanguage.html
  6. Category: graphics
  7. */
  8. function rsl(hljs) {
  9. return {
  10. name: 'RenderMan RSL',
  11. keywords: {
  12. keyword:
  13. 'float color point normal vector matrix while for if do return else break extern continue',
  14. built_in:
  15. 'abs acos ambient area asin atan atmosphere attribute calculatenormal ceil cellnoise ' +
  16. 'clamp comp concat cos degrees depth Deriv diffuse distance Du Dv environment exp ' +
  17. 'faceforward filterstep floor format fresnel incident length lightsource log match ' +
  18. 'max min mod noise normalize ntransform opposite option phong pnoise pow printf ' +
  19. 'ptlined radians random reflect refract renderinfo round setcomp setxcomp setycomp ' +
  20. 'setzcomp shadow sign sin smoothstep specular specularbrdf spline sqrt step tan ' +
  21. 'texture textureinfo trace transform vtransform xcomp ycomp zcomp'
  22. },
  23. illegal: '</',
  24. contains: [
  25. hljs.C_LINE_COMMENT_MODE,
  26. hljs.C_BLOCK_COMMENT_MODE,
  27. hljs.QUOTE_STRING_MODE,
  28. hljs.APOS_STRING_MODE,
  29. hljs.C_NUMBER_MODE,
  30. {
  31. className: 'meta',
  32. begin: '#', end: '$'
  33. },
  34. {
  35. className: 'class',
  36. beginKeywords: 'surface displacement light volume imager', end: '\\('
  37. },
  38. {
  39. beginKeywords: 'illuminate illuminance gather', end: '\\('
  40. }
  41. ]
  42. };
  43. }
  44. module.exports = rsl;