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- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Linq;
- using System.Text;
- using SAGA.RevitUtils;
- using SAGA.RevitUtils.Extends;
- using Autodesk.Revit.DB;
- namespace SAGA.GplotRelationComputerManage
- {
- public class SystemParse
- {
- public SystemParse(SystemParseSetting setting)
- {
- Setting = setting;
- }
- #region 属性相关
- /// <summary>
- /// 系统解析设置
- /// </summary>
- public SystemParseSetting Setting { get; private set; }
- #endregion
- public List<ElementEdgesArray> Execute(List<Element> startElements)
- {
- List<ElementEdgesArray> arrays = new List<ElementEdgesArray>();
- var newStartElements = startElements.Distinct(new ElementEqualComparer()).ToList();
- while (newStartElements.Any())
- {
- var baseElement = newStartElements[0];
- var array = Execute(baseElement);
- var containElements = array.GetRefElements();
- newStartElements = newStartElements.Except(containElements, new ElementEqualComparer()).ToList();
- arrays.Add(array);
- }
- return arrays;
- }
- /// <summary>
- /// 解析单个元素连接的系统
- /// </summary>
- /// <param name="element"></param>
- /// <returns></returns>
- public ElementEdgesArray Execute(Element element)
- {
- ElementEdgesArray edges =GetOriginEdges(element);
- SetDisableCombineVertexes(edges);
- edges = RemoveVertexes(edges);
- #region 补充实例节点
- //edges = SplitEdges(edges);
- #endregion
- #region 合并没有意义的节点
- edges = CombineVertexes(edges);
- #endregion
- #region 业务相关点
- //确定点的数据信息
- LoadEquipmentItem(edges);
- //确定边类型
- LoadEdgeSystem(edges);
- #endregion
- #region 重复迭代进行串并联操作
- edges = ElementEdgesArray.ArrangeHandle(edges);
- edges.ArrangeVertex();//整理节点拓扑关系
- #endregion
- return edges;
- }
- /// <summary>
- /// 获取原始的边集列表
- /// </summary>
- /// <param name="element"></param>
- /// <returns></returns>
- public ElementEdgesArray GetOriginEdges(Element element)
- {
- Element startElement = element;
- ElementEdgesArray edges = new ElementEdgesArray();
- #region 构建初始边集合
- Queue<ParseQueueItem> queueItems = new Queue<ParseQueueItem>();
- queueItems.Enqueue(new ParseQueueItem(Setting.GetJoinItems(startElement, new List<int>())));
- List<int> usedNodeIds = new List<int>();
- while (queueItems.Any())
- {
- var currentQueueItems = queueItems.Peek();
- if (currentQueueItems.BaseElement == null)
- {
- queueItems.Dequeue();
- continue;
- }
- var joinItem = currentQueueItems.MoveNext();
- if (joinItem == null)
- {
- //移除并循环
- usedNodeIds.Add(currentQueueItems.BaseElement.Id.IntegerValue);
- queueItems.Dequeue();
- continue;
- }
- //获取基础节点信息
- var baseVertex = new ElementsVertex(joinItem.BaseElement);
- #region 关联元素为null时处理
- if (joinItem.RefElement == null)
- {
- var newVertex = ElementsVertex.CreateEmptyVertex();
- ElementsEdge edge = ElementsEdge.CreateEdge(baseVertex, newVertex, new List<Element>());
- newVertex.EquipLocation = joinItem.BaseConnector.Origin;
- edges.AddEdge(edge);
- continue;
- }
- #endregion
- List<Element> elements = new List<Element>() { joinItem.RefElement };
- List<int> usedIds = new List<int>() { joinItem.BaseElement.Id.IntegerValue };
- for (int i = 0; i < elements.Count; i++)
- {
- var current = elements[i];
- if (current == null)
- continue;
- if (i > 0)
- {
- usedIds = new List<int>() { elements[i - 1].Id.IntegerValue };
- }
- #region 遍历数组检验
- var queueItem = queueItems.FirstOrDefault(q => q.BaseElement != null && q.BaseElement.IsEqual(current));
- if (queueItem != null)
- {
- queueItem.UsedJoinItems.AddRange(usedIds);
- var newVertex = new ElementsVertex(current);
- //Math.Max(i, 1)
- var paths = elements.GetRange(0, i).ToList();
- ElementsEdge edge = ElementsEdge.CreateEdge(baseVertex, newVertex, paths);
- edges.AddEdge(edge);
- break;
- }
- #endregion
- #region 如果是节点
- var existVertex = edges.GetAvailableVertexes(v => v.IsMatch(current)).Any();
- if (existVertex || Setting.IsForkNode(current)|| MBIInfoUtil.IsEquipment(current))
- {
- var newVertex = new ElementsVertex(current);
- var paths = elements.GetRange(0, i).ToList();
- ElementsEdge edge = ElementsEdge.CreateEdge(baseVertex, newVertex, paths);
- edges.AddEdge(edge);
- //将分叉节点加入遍历序列
- var handled = usedNodeIds.Any(id => id == current.Id.IntegerValue);
- UpdateQueueItem(queueItems, current, usedIds, handled);
- break;
- }
- #endregion
- var joinItems = Setting.GetJoinItems(current, usedIds);
- if (joinItems.Count == 0)
- {
- //断头连接,增加节点
- var newVertex = new ElementsVertex(current);
- var paths = elements.GetRange(0, i).ToList();
- ElementsEdge edge = ElementsEdge.CreateEdge(baseVertex, newVertex, paths);
- edges.AddEdge(edge);
- break;
- }
- else if (joinItems.Count == 1)
- {
- var refElement = joinItems[0].RefElement;
- #region 检测为null处理
- if (refElement == null)
- {
- var newVertex = ElementsVertex.CreateEmptyVertex();
- //断头点放在path里
- var paths = elements.GetRange(0, Math.Max((i + 1), 1)).ToList();
- ElementsEdge edge = ElementsEdge.CreateEdge(baseVertex, newVertex, paths);
- newVertex.EquipLocation = joinItems[0].BaseConnector.Origin;
- edges.AddEdge(edge);
- break;
- }
- #endregion
- elements.Add(joinItems[0].RefElement);
- }
- else
- {
- //todo 这个逻辑还未遇到
- }
- }
- }
- #endregion
- return edges;
- }
- #region 辅助私有方法
- /// <summary>
- /// 更新遍历队列信息
- /// </summary>
- /// <param name="queueItems"></param>
- /// <param name="current"></param>
- /// <param name="usedIds"></param>
- /// <param name="handled"></param>
- private void UpdateQueueItem(Queue<ParseQueueItem> queueItems, Element current, List<int> usedIds, bool handled)
- {
- var queItem = queueItems.FirstOrDefault(q => q.IsMatched(current.Id.IntegerValue));
- //如果该节点处理过,并且在现有队列中没有找到,则直接返回
- if (handled && queItem == null)
- return;
- if (queItem == null)
- {
- queueItems.Enqueue(new ParseQueueItem(Setting.GetJoinItems(current, usedIds)));
- }
- else
- {
- queItem.UsedJoinItems.AddRange(usedIds);
- }
- }
- /// <summary>
- /// 合并中间没有连接有意设备的点【两个节点之间只有管道和管件】
- /// </summary>
- /// <param name="edgeArray"></param>
- private ElementEdgesArray CombineVertexes(ElementEdgesArray edgeArray)
- {
- //1、将无用边去除,将所有边涉及到的元素组织成新点。
- //2、旧的点成为新点的子节点
- //寻找去除的管道,需要再加大判定力度
- var originEdges = edgeArray.GetAvailableEdges(null);
- HandledMap map = new HandledMap();
- for (int i = 0; i < originEdges.Count; i++)
- {
- var baseEdge = originEdges[i];
- if (map.GetHandled(baseEdge))
- continue;
- if (!Setting.UselessEdge(baseEdge))
- {
- continue;
- }
- //todo 如果两个节点之下还有一条其他的包含设备的边,则该边的两点不能合并
- var refEdges = edgeArray.GetEdges(baseEdge.RealStart.Id, baseEdge.RealEnd.Id);
- if (refEdges.Count > 1 && refEdges.Any(e => !Setting.UselessEdge(baseEdge)))
- {
- continue;
- }
- List<Element> elements = new List<Element>();
- foreach (var elementsEdge in refEdges)
- {
- elements.AddRange(elementsEdge.RealStart.RefData);
- elements.AddRange(elementsEdge.RealEnd.RefData);
- elements.AddRange(elementsEdge.RefData);
- edgeArray.RemoveEdge(baseEdge);
- map.SetHandled(elementsEdge.Id, true);
- }
- elements = elements.Distinct(new ElementEqualComparer()).ToList();
- ElementsVertex newElements = new ElementsVertex(elements);
- edgeArray.AddVertex(newElements);
- }
- return edgeArray;
- }
- /// <summary>
- /// 通过边中的设备对象分割边
- /// </summary>
- /// <param name="edgeArray"></param>
- private ElementEdgesArray SplitEdges(ElementEdgesArray edgeArray)
- {
- var originEdges = edgeArray.Edges.ToList();
- for (int i = 0; i < originEdges.Count; i++)
- {
- var baseEdge = originEdges[i];
- var elements = baseEdge.RefData.ToList();
- //elelments从开始点到结束点排列
- var start = baseEdge.RealStart;
- for (int j = 0; j < elements.Count; j++)
- {
- var currentElement = elements[j];
- if (MBIInfoUtil.IsEquipment(currentElement))
- {
- var tempEnd = edgeArray.AddVertex(new ElementsVertex(currentElement));
- var tempEdge = ElementsEdge.CreateEdge(start, tempEnd, elements.GetRange(0, j));
- edgeArray.AddEdge(tempEdge);
- #region 复位处理
- elements.RemoveRange(0, j);
- j = 0;
- start = tempEnd;
- #endregion
- }
- }
- if (baseEdge.RealStart.Id == start.Id)
- {
- //没有变化
- continue;
- }
- //有变化
- var tailEdge = ElementsEdge.CreateEdge(start, baseEdge.RealEnd, elements);
- edgeArray.AddEdge(tailEdge);
- edgeArray.RemoveEdge(baseEdge);
- }
- return edgeArray;
- }
- /// <summary>
- /// 移除空白点
- /// </summary>
- /// <param name="edgeArray"></param>
- /// <returns></returns>
- private ElementEdgesArray RemoveVertexes(ElementEdgesArray edgeArray)
- {
- var originVertexes = edgeArray.GetAvailableVertexes(null);
- foreach (var vertex in originVertexes)
- {
- var edges = edgeArray.GetEdges(vertex.Id);
- if (edges.Count == 2 && vertex.RefData.All(e=> !MBIInfoUtil.IsEquipment(e)))
- {
- edgeArray.DeleteVertex(vertex.Id, null);
- }
- }
- return edgeArray;
- }
- /// <summary>
- /// 设置不能合并的节点信息
- /// </summary>
- /// <param name="edgeArray"></param>
- private void SetDisableCombineVertexes(ElementEdgesArray edgeArray)
- {
- var vertexes = edgeArray.GetAvailableVertexes(null);
- for (int i = 0; i < vertexes.Count; i++)
- {
- var current = vertexes[i];
- if (current.RefData == null && current.RefData.Any(SystemCalcUtil.IsStartValve))
- {
- current.SetDisableCombine(true);
- }
- }
- }
- #endregion
- public void LoadEquipmentItem(ElementEdgesArray edgesArray)
- {
- var setting = this.Setting;
- var vertexes = edgesArray.GetAvailableVertexes(null);
- for (int i = 0; i < vertexes.Count; i++)
- {
- var vertex = vertexes[i];
- var elements = vertex.RefData?.ToList() ?? new List<Element>();
-
- if (elements.Count == 0)
- {
- vertex.SetEquipment(new EquipmentItem() { IsVirtual = true, Name = "空间" + vertex.EquipLocation.ToString(), Id = "空间" + vertex.EquipLocation.ToString() });
- }
- else
- {
- var equipment = elements.FirstOrDefault(e => MBIInfoUtil.IsEquipment(e));
-
- if (equipment != null)
- {
- string name = MBIInfoUtil.GetShowName(equipment);
- vertex.SetEquipment(new EquipmentItem() { Name = name, Id= equipment.Id.ToString() });
- continue;
- }
- var valve = elements.FirstOrDefault(e => SystemCalcUtil.IsStartValve(e));
- if (valve != null)
- {
- vertex.SetEquipment(new EquipmentItem() {IsVirtual=true, Name = valve.GetFamily().Name, Id = valve.Id.ToString() });
- continue;
- }
- }
- }
- }
- /// <summary>
- /// 初始化边的系统类型
- /// </summary>
- /// <param name="edgesArray"></param>
- public void LoadEdgeSystem(ElementEdgesArray edgesArray)
- {
- #region 系统处理
- /*
- * 每条原始边,只有一个系统类型
- */
- var originEdges = edgesArray.Edges.Where(e => !e.Children.Any()).ToList();
- foreach (var originEdge in originEdges)
- {
- var refElements = originEdge.RefData.ToList();
- //获取边系统类型
- originEdge.SystemName = (refElements.FirstOrDefault(e => e is MEPCurve) as MEPCurve)?.GetSystemTypeName();
- //根据系统类型和特殊设备确定旁通和补水;未完,待续
- var systemItem = Setting.RelationTypeShell.GetFirstMatchSystem(originEdge.SystemName);
- if (systemItem != null)
- {
- originEdge.EdgeCategory = systemItem.ContainEdgeTypes.FirstOrDefault();// Setting.GplotOptions.GetCategory(originEdge.SystemName);
- originEdge.FlowType = systemItem.FlowType == FlowType.In ? 2 : 1;
- }
-
- }
- #endregion
- #region 方向处理
- var vertexes = edgesArray.GetAvailableVertexes(null)
- .Where(v => SystemCalcUtil.IsStartValveName(v.GetEquipment()?.Name));
- if (!vertexes.Any())
- return;
- //优先找-1边的类型,外挂顺其自然;
-
- #region 初始化数据源
- List<Tuple<ElementsVertex, List<ElementsEdge>>> refEdges =
- new List<Tuple<ElementsVertex, List<ElementsEdge>>>();
- foreach (var elementsVertex in vertexes)
- {
- var tempEdges = edgesArray.GetEdges(elementsVertex.Id);
- if (tempEdges.Any())
- {
- refEdges.Add(new Tuple<ElementsVertex, List<ElementsEdge>>(elementsVertex, tempEdges));
- var item = elementsVertex.GetEquipment();
- if (item == null)
- {
- continue;
- }
- if (tempEdges.Any(e => e.FlowType == 2))
- {
- item.Name = "出口"+item.Id;
- }
- else
- {
- item.Name = "入口"+item.Id;
- }
-
- }
- }
- #endregion
- #region 找到起始点
- int flag = 2;
- var useVertex = refEdges.FirstOrDefault(c =>
- c.Item2.Any(e =>e.FlowType == flag));
-
- if (useVertex == null)
- {
- flag = 1;
- useVertex = refEdges.FirstOrDefault(c =>
- c.Item2.Any(e => e.FlowType == flag));
- }
- if (useVertex == null)
- {
- useVertex = refEdges.FirstOrDefault();
- flag =1;
- }
- #endregion
- #region 查找所有路径信息
- List<string> handledIds = new List<string>();
- var elementVertexList = edgesArray.GetRouted(useVertex.Item1);
- foreach (var vertexList in elementVertexList)
- {
- //此时操作原始图,可以使用下述方法
- for (int i = 1; i < vertexList.Count; i++)
- {
- var startId = vertexList[i - 1].Id;
- var endId = vertexList[i ].Id;
- var edges = edgesArray.GetEdges(startId, endId);
- //理论上只有一个
- foreach (var elementsEdge in edges)
- {
- if (handledIds.Any(id => id == elementsEdge.Id))
- {
- continue;
- }
- handledIds.Add(elementsEdge.Id);
- if (flag == 1)
- {
- if (elementsEdge.RealStart.Id== startId)
- {
- elementsEdge.Reverse();
- }
- }
- else
- {
- //如果是回水端,开始点不一致则掉转
- if (elementsEdge.RealStart.Id != startId)
- {
- elementsEdge.Reverse();
- }
- }
- }
- }
- }
- #endregion
- #endregion
- }
- }
- }
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