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- using LRH;
- using System;
- using System.Collections.Generic;
- using System.Configuration;
- using System.Data;
- using System.Linq;
- using System.Threading.Tasks;
- using System.Windows;
- using System.Windows.Threading;
- namespace LRH
- {
- /// <summary>
- /// App.xaml 的交互逻辑
- /// </summary>
- public partial class App : Application
- {
- protected override void OnStartup(StartupEventArgs e)
- {
- //1、将动图编译成splashScreen
- //2、将动图编译成资源进行如下代码操作
- SplashScreen s = new SplashScreen("Screen.gif");
- s.Show(true);
- var items = RevitManager.GetRevitItems();
- //DispatcherPriority.Loaded优先级,在窗体加载完成时才进行执行。通过优先级去控制顺序
- //Dispatcher.CurrentDispatcher.BeginInvoke(DispatcherPriority.Loaded, new DispatcherOperationCallback(ex=>MessageBox.Show(ex.ToString())), this);
- base.OnStartup(e);
- }
- //[STAThread]
- //public static void Main()
- //{//此方法和app.xaml冲突
- // App app = new App();
- // app.Run();
- //}
- }
- }
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