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@@ -309,7 +309,6 @@ export class FloorScene extends SGraphyScene {
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*/
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addSpace(space: Space): void {
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let item = new SpaceItem(null, space);
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- item.zOrder = 2;
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item.visible = this.isShowSpace;
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item.selectable = this.isSpaceSelectable;
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this.spaceList.push(item);
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@@ -324,7 +323,6 @@ export class FloorScene extends SGraphyScene {
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addColumn(column: Column): void {
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let item = new ColumnItem(null, column);
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item.visible = this.isShowColumn;
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- item.zOrder = 4;
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this.columnList.push(item);
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this.addItem(item);
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} // Function addColumn
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@@ -337,7 +335,6 @@ export class FloorScene extends SGraphyScene {
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addWall(wall: Wall): void {
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let item = new WallItem(null, wall);
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item.visible = this.isShowWall;
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- item.zOrder = 5;
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this.wallList.push(item);
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this.addItem(item);
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} // Function addWall
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@@ -350,7 +347,6 @@ export class FloorScene extends SGraphyScene {
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addVirtualWall(virtualWall: VirtualWall): void {
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let item = new VirtualWallItem(null, virtualWall);
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item.visible = this.isShowVirtualWall;
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- item.zOrder = 6;
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this.virtualWallList.push(item);
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this.addItem(item);
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} // Function addVirtualWall
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@@ -362,7 +358,6 @@ export class FloorScene extends SGraphyScene {
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*/
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addDoor(door: Door): void {
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let item = new DoorItem(null, door);
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- item.zOrder = 7;
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item.visible = this.isShowDoor;
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this.doorList.push(item);
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this.addItem(item);
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@@ -375,7 +370,6 @@ export class FloorScene extends SGraphyScene {
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*/
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addCasement(casement: Casement): void {
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let item = new WindowItem(null, casement);
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- item.zOrder = 8;
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item.visible = this.isShowWindow;
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this.casementList.push(item);
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this.addItem(item);
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@@ -458,15 +452,4 @@ export class FloorScene extends SGraphyScene {
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return sp;
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});
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} // Function clearSelectedSpaces
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-
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- /**
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- * 点到点距离
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- * @param p1 第一点
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- * @param p2 第二点
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- */
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- PointToPointDis(p1: SPoint, p2: SPoint): number {
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- return Math.sqrt(
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- (p1.x - p2.x) * (p1.x - p2.x) + (p1.y - p2.y) * (p1.y - p2.y)
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- );
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- } // Function PointToPointDis()
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} // Class FloorScene
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